The successful candidate for this role will have knowledge and experience of professional game animation, its processes, and pipelines. They will be able to demonstrate a track record in animation for games, have experience of project management, and be able to work to deadlines. The post-holder will be able to work in an interdisciplinary and collaborative context, demonstrating practical problem-solving in a mobile development context, coupled with excellent inter-personal skills.
We are looking to hear from candidates who have the following skills/experience:
- Proven professional experience of creating art and animation assets for games using professional game-making software tools. Demonstration of creative capacity in an animation and art games context.
- Technical abilities in art assets dev software used in game development pipeline (e.g. Photoshop, Maya/3ds Max, Zbrush, Substance Painter, Houdini).
- Skills in character design and creation (including rigging, skinning, keyframe, physics, and mocap animation).
- Familiar with at least one major game engine (Unity preferred).
- Advanced understanding of visual language: lighting, shading, colour, perspective, and special effects
- Strong prioritising and time management skills.
For further details on the skills/experience required for this role, please see the full job description above.
This is a full time, fixed term post for 2 years, working 35 hours a week across Monday-Friday. If you are looking to have an informal discussion about the vacancy ahead of applying, please email tanya.krzywinska@falmouth.ac.uk.
The closing date for this position is Tuesday 24 May.
Interviews are to take place across 8th & 9th of June.